Biography and Research
I am a PhD student in the Advanced Interactive Technologies lab of the Institute for Intelligent Interactive Systems at ETH Zurich, supervised by Professor Otmar Hilliges and Thabo Beeler. I'm currently conducting a research internship at Nvidia Learning and Perception. From July 2022 to May 2024, I was a Student Researcher at Google AR/VR. I obtained my Master's degree in Data Science from ETH Zurich in 2020 and my Bachelor's degree in Computer Science from University of Zurich in 2017.
My research focuses on 3D-aware generative models for high-quality photorealistic digital humans. These models facilitate various applications such as reconstruction, novel view synthesis, animation, relighting, and semantic editing. I'm particularly interested in neural representations for 3D geometry and appearance, as well as in the disentanglement of latent spaces.
If you would like to share experiences, or bounce an idea, please get in touch.
Keywords: 3D generative modeling; differentiable rendering; disentanglement; digital humans.
Links:
Publications
Activities
Reviewing
- 2024
- CVPR, CVPRW Gaze Workshop, ICCV, SIGGRAPH Asia
- 2023
- TPAMI, CVPR, CVPRW Gaze Workshop, ICCV, SIGGRAPH
- 2022
- CVPR,ECCV
- 2021
- ICCV,GAZE 2021 workshop at CVPR
- 2020
- OpenEyes workshop at ECCV
Talks / Pitches
- 2022
- Kanazawa AI Research Lab at UC Berkeley
- 2020
- Biomedical Computer Vision Group at Universidad de los Andes
- 2019
- Eye Tracking for VR and AR workshop at
ICCV
- BETH Hackathon at ETH Zurich
- 2018
- InCube Hackathon at ETH Zurich
Teaching
- 2024
- Machine Perception (Lecturer)
- 2023
- Machine Perception (Head TA)
- 2022
- Machine Perception (Head TA)
- 2021
- Informatik I
- Informatik II