User interfaces for ubiquitous augmented reality incorporate a wide variety of concepts such as multi-modal, multi-user, multi-device aspects and new input/output devices. In this paper we present a twofold approach that consists of an execution engine for ubiquitous augmented reality user interfaces and a runtime development environment that enables rapid prototyping and live system adaption for such advanced user interfaces.

Published at

11th international conference on Intelligent user interfaces, 2006

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@inproceedings{Hilliges:2006:IPU:1111449.1111512, author = {Hilliges, Otmar and Sandor, Christian and Klinker, Gudrun}, title = {Interactive Prototyping for Ubiquitous Augmented Reality User Interfaces}, booktitle = {Proceedings of the 11th International Conference on Intelligent User Interfaces}, series = {IUI '06}, year = {2006}, isbn = {1-59593-287-9}, location = {Sydney, Australia}, pages = {285--287}, numpages = {3}, url = {http://doi.acm.org/10.1145/1111449.1111512}, doi = {10.1145/1111449.1111512}, acmid = {1111512}, publisher = {ACM}, address = {New York, NY, USA}, keywords = {augmented reality, multi-modal, multi-user, software architectures, tangible user interfaces, ubiquitous computing, visual programming}, }